(all of them, not just one per promotion) The command GiveBottomPerks gives the first perks of a soldier's class.You can use the command GivePsiPerks to a selected soldier in both Geo- and Battlescape.Some units might also not have their AI programmed to make use of the perks you give them, for example Stealth on a Chrysalid. Adding alien perks to Xcom and vice-versa could have some bizarre effects, mostly due to lack of animations for the unit in question to use the new perk.Table columns are sortable, click on the arrows.The perk removal function only works in the Battlescape, not in the Loadout screen. To remove a perk, add a - (dash) before the perk number. To add a perk to one of your units, type GivePerk in the console while you are in Battlescape and your mouse pointer is over that unit or while in the LOADOUT screen for a given soldier (Added perks in the loadout menu will not be visible until you exit the loadout screen). GiveItem, GiveTech, and GiveFoundry, are part of the strategy game, so they will only work in XCOM HQ (Geoscape). GivePerk, can only be used in the tactical game (Battlescape). Provided it is installed correctly, press the '\' to bring up the dev console.
#XCOM LONG WAR CONSOLE COMMANDS MOD#
To activate the dev console, you will need to download the modified Engine.upk file from the Long War Nexus mod page. This is a list of commands, items, perks, research, foundry projects, and others, that can be added/enabled via the developer's console.